【2015新书】Learning iOS 8 Game Development
Book 图书名称: Learning iOS 8 Game Development
Author 作者:Siddharth Shekar
Publisher 出版社: Packt Publishing - ebooks Account
Page 页数: 369
Publishing Date 出版时间: May 29, 2015
Language 语言: English
Size 大小:9 MB
Format 格式: pdf 文字版
ISBN: 178439355X, 9781784393557
Edition: 第1版 搜索过论坛,没有该文档
Create robust and spectacular 2D and 3D games from scratch using Swift – Apple's latest and easy-to-learn programming language
About This BookCreate engaging games from the ground up using SpriteKit and SceneKitBoost your game's visual performance using Metal - Apple's new graphics libraryA step-by-step approach to exploring the world of game development using SwiftWho This Book Is For
This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.
What You Will Learn Learn Apple's latest programming languagea”Swift Acquaint yourself with the Xcode interface Create stunning games with SpriteKit and SceneKit Understand the basics of graphics programming Intensify your gameplay experience by learning how to add customized sound Develop highly interactive games using animation, sound, collision detection, particle systems, and shaders Package and publish games on the Apple App Store In Detail
Game development has been simplified with Apple's new programming language―Swift. It starts with the absolute basics such as the Xcode interface and takes you all the way to Swift programming.
You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.
== Table of contents ==
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