楼主: cmwei333
1250 6

[学科前沿] 【游戏化管理】Gamification: Using Game Elements in Serious Contexts (2016) [推广有奖]

贵宾

泰斗

1%

还不是VIP/贵宾

-

TA的文库  其他...

【历史+心理学+社会自然科学】

【数学+统计+计算机编程】

【金融+经济+商学+国际政治】

威望
6
论坛币
3567273 个
通用积分
719.6787
学术水平
4324 点
热心指数
4647 点
信用等级
3954 点
经验
362316 点
帖子
9826
精华
9
在线时间
2842 小时
注册时间
2015-2-9
最后登录
2017-1-29

初级热心勋章 中级热心勋章 高级热心勋章 初级信用勋章 中级信用勋章 初级学术勋章 特级热心勋章 中级学术勋章 高级信用勋章 高级学术勋章 特级学术勋章 特级信用勋章

相似文件 换一批

+2 论坛币
k人 参与回答

经管之家送您一份

应届毕业生专属福利!

求职就业群
赵安豆老师微信:zhaoandou666

经管之家联合CDA

送您一个全额奖学金名额~ !

感谢您参与论坛问题回答

经管之家送您两个论坛币!

+2 论坛币
Gamification
Using Game Elements in Serious Contexts

Editors: Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann

cover.jpg

Introduces the fundamentals, concepts and theories of gamification

Presents a broad range of practical applications of gamification in various domains

Guides reader towards the successful implementation and application of gamification-based functions

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Table of contents

Front Matter

Fundamentals, Concepts, and Theories of Gamification
Front Matter
Introduction to Gamification: Foundation and Underlying Theories
Gamification and Behaviour
Gamification Analytics—Methods and Tools for Monitoring and Adapting Gamification Designs

Open Innovation, Collaboration and Gamification
Front Matter
Customer-Oriented Strategies and Gamification—The Example of Open Customer Innovation
Obstacles and Challenges in the Use of Gamification for Virtual Idea Communities
Boundaries of Open Innovation and Games
Social Collaboration and Gamification
A Serious Game as a Market Research Method for Purchase Decision Processes
Engaging the Crowd of Stakeholders in Requirements Engineering via Gamification

Gamification and Learning
Front Matter
Reading with a Touch of Gameplay: Gamified E-Books’ Convergence with Classical Literary Worlds
Gamification of Teaching in Higher Education


本帖隐藏的内容

Gamification_Using Game Elements in Serious Contexts.pdf (3.12 MB, 需要: 15 个论坛币)



二维码

扫码加我 拉你入群

请注明:姓名-公司-职位

以便审核进群资格,未注明则拒绝

关键词:Elements Contexts Element Serious Context successful different practical concepts towards

bbs.pinggu.org/forum.php?mod=collection&action=view&ctid=3257
bbs.pinggu.org/forum.php?mod=collection&action=view&ctid=3258
bbs.pinggu.org/forum.php?mod=collection&action=view&ctid=3259
沙发
leon_9930754 发表于 2016-10-22 05:47:09 |只看作者 |坛友微信交流群
谢谢分享

使用道具

藤椅
hyj980098 发表于 2016-10-22 07:50:13 来自手机 |只看作者 |坛友微信交流群
防城港斤斤计较

使用道具

板凳
overlord8888 发表于 2016-10-28 19:31:29 |只看作者 |坛友微信交流群
非常有趣的思路,看看。

使用道具

报纸
小陆家嘴 发表于 2016-10-29 15:02:48 |只看作者 |坛友微信交流群
http://cn2.daydaycook.com/

使用道具

地板
liuxok 在职认证  发表于 2016-11-9 18:45:07 |只看作者 |坛友微信交流群
下了,谢谢LZ好

使用道具

7
jialin3105 发表于 2018-2-9 09:51:22 |只看作者 |坛友微信交流群
100论坛币+大概率现金抽奖(5or10元)--100份--电商游戏化
https://bbs.pinggu.org/forum.php?mod=viewthread&tid=6225731&from^^uid=367330

使用道具

您需要登录后才可以回帖 登录 | 我要注册

本版微信群
加JingGuanBbs
拉您进交流群

京ICP备16021002-2号 京B2-20170662号 京公网安备 11010802022788号 论坛法律顾问:王进律师 知识产权保护声明   免责及隐私声明

GMT+8, 2024-4-24 18:58