楼主: jjw1875
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[股票] 同志们股市大跌,是不是到了捞鱼的时候了 [推广有奖]

51
kongqingbao280 发表于 2009-9-1 09:37:20 |只看作者 |坛友微信交流群
你永远看不到未来

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52
sunairwind 发表于 2009-9-1 09:43:13 |只看作者 |坛友微信交流群
基金仓位高位运行,银行信贷增长乏力,机构大幅调仓。
股票收益难超目前,制造企业订单增加,资金回撤生产。
建议:看看消费类行业有没有机会,赚个基本回报率

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53
ddkaaa 发表于 2009-9-1 09:44:23 |只看作者 |坛友微信交流群
等两周拿货来得及,两三天就可以让你翻三翻,现在进场,保本都要睁大眼盯着看,不信楼主试试
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zhangkai_bj + 1 + 1 + 1 精彩帖子

总评分: 学术水平 + 1  热心指数 + 1  信用等级 + 1   查看全部评分

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54
star02 发表于 2009-9-1 09:53:36 |只看作者 |坛友微信交流群
小心自己成了别人的鱼,低处未算低

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55
牛倌 发表于 2009-9-1 10:00:03 |只看作者 |坛友微信交流群
顶楼上的!!!

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56
琥珀糖 发表于 2009-9-1 10:13:20 |只看作者 |坛友微信交流群
不是,最好不要,看看再说吧...

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57
Jackyxiang 发表于 2009-9-1 10:20:52 |只看作者 |坛友微信交流群
应该是个陷阱,中国的股使不让人安心啊!晚上睡觉都难!

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58
jjw1875 发表于 2009-9-1 10:21:12 |只看作者 |坛友微信交流群
sunairwind 发表于 2009-9-1 09:43
基金仓位高位运行,银行信贷增长乏力,机构大幅调仓。
股票收益难超目前,制造企业订单增加,资金回撤生产。
建议:看看消费类行业有没有机会,赚个基本回报率
这么说市场终于停止折腾了。回归生产,看来企稳回升会很慢很慢的牛~~~~

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看趋势,一个星期内最好不买

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60
xge2000 发表于 2009-9-1 10:47:01 |只看作者 |坛友微信交流群
MAKING HISTORY II: “The War of the World” arrives this fall
Niall Ferguson collaborates with Muzzy Lane to deliver WWII game



Newburyport, Mass. – March 17, 2009 – Muzzy Lane Software, aninnovative developer of 3D single and multiplayer games has announcedtoday the next game in its acclaimed MAKING HISTORY ® Series: MAKINGHISTORY II: "The War of the World", created in partnership withrenowned economic historian and policy icon Niall Ferguson. MAKINGHISTORY II (MHII) lets grand strategy players experience the role of aWWII era national leader embroiled in the toxic mix of waning empires,economic crisis, and ethnic "fault lines" that famously resulted in aglobal war that transformed the world. Now armchair generals and grandstrategy masters can attempt to write their own history, and choose toeither defend the world from tyranny or embark on a quest for globalconquest.
The idea that true grand strategy is as much about economicstrength as well as military power is one of the reasons ProfessorFerguson chose to collaborate with Muzzy Lane. "Economic instability isone of the primary reasons a nation can turn to an extreme ideology.That’s exactly what happened in the 1930s,” says Ferguson. "And ofcourse economic resources were decisive in the outcome of the war. Bygiving equal measure to economic as well as military components, MAKINGHISTORY II presents a more complete model of the driving forces behindWWII."
Challenging decisions and interesting choices are the heart of anygood strategy game, and MHII delivers by putting the ultimate controlin the hands of each player. There are diplomatic decisions abouteverything from alliances to colonization, such as whether you grantfull independence or create a puppet state. Cities are customizable viaa series of constructible add-on buildings, allowing you to build agiant shipyard in New York or a munitions factory in Stuttgart.Military forces can be upgraded, repaired and reinforced and veteranunits develop experience over time. Every nation in the world isplayable, but the choices and strategy can be vastly different. Thechoice is up to each player to determine how they wish to develop theirnation, thereby creating their own winning strategy.
MHII offers a completely redesigned interface, with a brand new 3Dworld map. "We wanted our players to have a more immersive experiencewithout sacrificing the depth of play that strategy gamers have come toexpect,” says Chris Parsons, Muzzy Lane Product Manager. "To do sowe've created a dynamic map that conveys important information to theplayer without large blocks of text. Terrain, icons, units, cities, andother objects are all designed to deliver information in a visual andintuitive way."
The accompanying MAKING HISTORY Gaming Headquarters website adds muchmore to the player experience by offering free content and updates,access to user-created mods, and a dramatic new multiplayer servicethat launches from the web browser. It will find games, match players,track scores and player ranking, and connect to email or players'favorite social network site to notify them to take their turn. Tovisit the website, go to www.making-history.com.
From the home front to the battlefront, in MAKING HISTORY II: "The Warof the World" history is not inevitable. Once the game starts, historyis yours to make.
MAKING HISTORY II: "The War of the World" will be released in the fall of 2009.  To learn more, visit www.making-history.com or contact chris@muzzylane.com


About Muzzy Lane Software
Muzzy Lane Software is an innovative developer of 3D single andmultiplayer games. Based in Newburyport, Mass, the company creates itsown branded games and works with partners to produce private-labelgames based on the company’s Sandstone platform. Sandstone deliverstrue 3D games in the browser, as a web service, with tight integrationbetween the games and the web. Muzzy Lane provides simple web toolsthat support the customization of Sandstone games. For moreinformation, visit www.muzzylane.com.

About Niall Ferguson
Niall Ferguson is the Laurence A. Tisch Professor of History at HarvardUniversity and William Ziegler Professor at Harvard Business School. Heis a Senior Research Fellow of Jesus College, Oxford University, and aSenior Fellow of the Hoover Institution, Stanford University. Aprolific commentator on contemporary economics and politics for theAmerican and British press (as well as an experienced radio andtelevision presenter), his work regularly appears in the New YorkTimes, the Wall Street Journal, Foreign Affairs, the New York Review ofBooks and many other publications. He is a contributing editor of theFinancial Times. His latest book is The Ascent of Money: A FinancialHistory of the World. A television adaptation recently aired on PBS.
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Copyright © 2009 Muzzy Lane Software All rights reserved. MuzzyLane and Making History are registered trademarks of Muzzy LaneSoftware. All other product and/or company names mentioned herein maybe trademarks of their respective holders.

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