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Economics and the Theory of Games (Paperback)
中文版《经济学和博弈论》 [西]:费尔南多·维加—雷东多 世纪出版集团 上海人民出版社2006年9月第一版(英文2003年版) 这里提供的是2003英文原版。 Paperback: 524 pages Publisher: Cambridge University Press (July 28, 2003) Language: English Book Description Fernando Vega-Redondo's self-contained account of the main contributions of modern game theory and its applications to economics starts with a detailed description of how to model strategic situations. The discussion proceeds by studying basic solution concepts and their main refinements; games played under incomplete information; and repeated games. For each of these theoretical developments, the text includes a companion set of applications that cover the most representative instances of game-theoretic analysis in economics (e.g., oligopolistic competition, public goods, coordination failures, bargaining, insurance markets, implementation theory, signaling and auctions). Download Description This textbook offers a systematic, self-contained account of the main contributions of modern game theory and its applications to economics. Starting with a detailed description of how to model strategic situations, the discussion proceeds by studying basic solution concepts, their main refinements, games played under incomplete information, and repeated games. For each of these theoretical developments, there is a companion set of applications that cover the most representative instances of game-theoretic analysis in economics, e.g. oligopolistic competition, public goods, coordination failures, bargaining, insurance markets, implementation theory, signaling and auctions. The theory and applications covered in the first part of the book fall under the so-called 'classical' approach to game theory, which is founded on the paradigm of players' unlimited rationality. The second part shifts towards topics that no longer abide by that paradigm. This leads to the study of topics such as the interplay between evolution and rationality. Contents Preface page xi 1 Theoretical framework 1 1.1 Introduction and examples 1 1.2 Representation of a game in extensive form 4 1.3 Representation of a game in strategic form 12 1.4 Mixed extension of a game 16 Supplementary material 18 1.5 Mixed and behavioral strategies 18 1.6 Representation of a game in coalitional form 23 Summary 26 Exercises 26 2 Strategic-form analysis: theory 30 2.1 Dominance and iterative dominance 30 2.2 Nash equilibrium 35 2.3 Zero-sum bilateral games 45 Supplementary material 50 2.4 Nash equilibrium: formal existence results 50 2.5 Strong and coalition-proof equilibria 53 2.6 Correlated equilibrium 56 2.7 Rationalizability 61 Summary 68 Exercises 69 3 Strategic-form analysis: applications 72 3.1 Oligopoly (I): static models 72 3.2 Mechanism design (I): efficient allocation of public goods 83 3.3 Mechanism design (II): Nash implementation 90 3.4 Markets (I): macroeconomic coordination failures 99 Summary 104 Exercises 105 4 Refinements of Nash equilibrium: theory 110 4.1 Introduction 110 4.2 Refinements excluding “incredible threats”: examples 110 4.3 Subgame-perfect equilibrium 115 4.4 Weak perfect Bayesian equilibrium 117 Supplementary material 120 vii viii Contents 4.5 Refinements excluding “untenable beliefs”: examples 120 4.6 Sequential equilibrium 128 4.7 Perfect and proper equilibria 131 4.8 Strategic-form refinements 135 Summary 143 Exercises 144 5 Refinements of Nash equilibrium: applications 151 5.1 Oligopoly (II): sequential moves 151 5.2 Markets (II): decentralized price formation 159 5.3 Oligopoly (III): differentiated products 171 5.4 Mechanism design (III): efficient allocation of an indivisible object 176 Summary 182 Exercises 184 6 Incomplete information: theory 188 6.1 Introduction and examples 188 6.2 Bayesian games 191 6.3 Bayes-Nash equilibrium 196 6.4 Signaling games 204 Supplementary material 217 6.5 Mixed strategies, revisited: a purification approach 217 6.6 Forward induction 221 Summary 225 Exercises 226 7 Incomplete information: applications 231 7.1 Markets (III): signaling in the labor market 231 7.2 Markets (IV): insurance markets and adverse selection 244 7.3 Mechanism design (IV): one-sided auctions 254 7.4 Mechanism design (V): buyer–seller trade 267 Summary 275 Exercises 276 8 Repeated interaction: theory 281 8.1 Introduction and examples 281 8.2 Repeated games: basic theoretical framework 283 8.3 Folk theorems: Nash equilibrium 286 8.4 Reputation and “irrationality”: informal discussion 294 Supplementary material 300 8.5 Folk theorems: subgame-perfect equilibrium 300 8.6 Reputation and “irrationality”: formal analysis 311 Summary 319 Exercises 321 9 Repeated interaction: applications 324 9.1 Oligopoly (IV): intertemporal collusion in a Cournot scenario 324 9.2 Oligopoly (V): intertemporal collusion in a Bertrand scenario 334 9.3 Markets (V): efficiency wages and unemployment 341 Summary 351 Exercises 352 Contents ix 10 Evolution and rationality 355 10.1 Introduction 355 10.2 Static analysis 356 10.3 Basic dynamic analysis 363 10.4 Evolution in social environments 372 10.5 Evolution of cooperation: an example 387 Summary 393 Exercises 394 11 Learning to play 398 11.1 Introduction 398 11.2 Reinforcement learning 399 11.3 Static perceptions and myopic behavior 412 11.4 Memory, expectations, and foresight 420 Summary 441 Exercises 442 12 Social learning and equilibrium selection 446 12.1 Introduction 446 12.2 Evolutionary games: theoretical framework 447 12.3 Evolutionary games: alternative scenarios 449 12.4 Stochastic stability and equilibrium selection 453 12.5 Experimental evidence 470 Supplementary material 474 12.6 Perturbed Markov processes: basic concepts and techniques 474 12.7 Reinforcement learning with flexible aspirations 482 Summary 495 Exercises 496 Bibliography 501 Index 507 |
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