搜索
人大经济论坛 附件下载

附件下载

所在主题:
文件名:  Getting Started with C++ Audio Programming for Game Development.pdf
资料下载链接地址: https://bbs.pinggu.org/a-1783911.html
附件大小:

【2013】Getting Started with C++ Audio Programming for Game Development

Book 图书名称:Getting Started with C++ Audio Programming for Game Development
Author 作者:David Gouveia
Publisher 出版社:Packt Publishing
Page 页数:117
Publishing Date 出版时间:Aug 26, 2013
Language 语言:English
Size 大小:1 MB
Format 格式:pdf文字版
ISBN: 1849699097, 9781849699099
Edition: 第1版搜索过论坛,没有该文档


Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.

Overview
Add audio to your game using FMOD and wrap it in your own code Understand the core concepts of audio programming and work with audio at different levels of abstraction Work with a technology that is widely considered to be the industry standard in audio middleware
In Detail

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.

Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.
Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.

The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.

This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.

What you will learn from this book
Design complex generative /interactive sounds Simulate an environment with 3D audio and effects Load and play audio files in several formats Control audio playback and many sound parameters Adapt an audio API to fit the needs of a game
Approach
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.

Who this book is written for
This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.


== Table of contents ==
n/a


== 回帖见免费下载 ==
[hide] [/hide]

声明: 本资源仅供学术研究参考之用,发布者不负任何法律责任,敬请下载者支持购买正版。
提倡免费分享! 我发全部免费的,分文不收 来看看 ...
你也可关注我马上加关注



    熟悉论坛请点击新手指南
下载说明
1、论坛支持迅雷和网际快车等p2p多线程软件下载,请在上面选择下载通道单击右健下载即可。
2、论坛会定期自动批量更新下载地址,所以请不要浪费时间盗链论坛资源,盗链地址会很快失效。
3、本站为非盈利性质的学术交流网站,鼓励和保护原创作品,拒绝未经版权人许可的上传行为。本站如接到版权人发出的合格侵权通知,将积极的采取必要措施;同时,本站也将在技术手段和能力范围内,履行版权保护的注意义务。
(如有侵权,欢迎举报)
二维码

扫码加我 拉你入群

请注明:姓名-公司-职位

以便审核进群资格,未注明则拒绝

GMT+8, 2026-1-17 03:46