搜索
人大经济论坛 附件下载

附件下载

所在主题:
文件名:  WebGL Programming Guide.pdf
资料下载链接地址: https://bbs.pinggu.org/a-1839955.html
附件大小:

【2013】 WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

Book 图书名称: WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL
Author 作者: Kouichi Matsuda, Rodger Lea
Publisher 出版社: Addison-Wesley Professional
Page 页数: 600
Publishing Date 出版时间: Jul 19, 2013
Language 语言: English
Size 大小: 4.6 MB
Format 格式: pdf 文字版
ISBN: 0321902920, 9780321902924
Edition: 第1版 搜索过论坛,没有该文档


Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

Coverage includes:

• WebGL’s origin, core concepts, features, advantages, and integration with other web standards
• How and basic WebGL functions work together to deliver 3D graphics
• Shader development with OpenGL ES Shading Language (GLSL ES)
• 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective
• Achieving greater realism through lighting and hierarchical objects
• Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more
• Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.


== Table of contents ==
n/a


== 回帖见免费下载 ==
[hide]
[/hide]

声明: 本资源仅供学术研究参考之用,发布者不负任何法律责任,敬请下载者支持购买正版。
提倡免费分享! 我发全部免费的,分文不收 来看看 ...
你也可关注我马上加关注




    熟悉论坛请点击新手指南
下载说明
1、论坛支持迅雷和网际快车等p2p多线程软件下载,请在上面选择下载通道单击右健下载即可。
2、论坛会定期自动批量更新下载地址,所以请不要浪费时间盗链论坛资源,盗链地址会很快失效。
3、本站为非盈利性质的学术交流网站,鼓励和保护原创作品,拒绝未经版权人许可的上传行为。本站如接到版权人发出的合格侵权通知,将积极的采取必要措施;同时,本站也将在技术手段和能力范围内,履行版权保护的注意义务。
(如有侵权,欢迎举报)
二维码

扫码加我 拉你入群

请注明:姓名-公司-职位

以便审核进群资格,未注明则拒绝

GMT+8, 2026-2-13 14:27