| 所在主题: | |
| 文件名: 三星 韩国互联网 11.pdf | |
| 资料下载链接地址: https://bbs.pinggu.org/a-471239.html | |
| 附件大小: | |
|
【出版时间及名称】:2009年11月韩国互联网行业研究报告
【作者】:三星证券 【文件格式】:PDF 【页数】:26 【目录或简介】: Internet industry to fully recover in 2010: We expect the online ad market, after growing just 0.7% in 2009, to fully recover in 2010 as the Korean economy steams ahead, the e-commerce market expands on improved consumer sentiment, and the online game market strengthens further on launches of blockbuster game. We estimate that the combined sales and operating profit of Korea’s major Internet companies—NHN, Daum Communications, NCsoft, CJ Internet, and Neowiz Games— will rise 16.4% and 24.6%, respectively, in 2010 (vs 1.3% and 38.4% for the Samsung KSE Universe). Operating profits should grow less in the Internet sector, but we see this as an unfair comparison, given that robust growth in the Samsung Universe should stem from base effect. Given Internet firms’ resilience to the business cycle and forex/interest rate fluctuations, their stable business models, and their ability to generate steady earnings, we maintain OVERWEIGHT on the Internet industry. NHN and Neowiz Games are our top picks (see the attached Spot Reports for more details). Search ad market to grow sharply: We expect the online ad market to expand 18.3% in 2010 on a rise in corporate advertising budgets and improvement in consumer sentiment. The display ad market should grow 16.9% on more ad spending and the popularity of new ad products (such as streaming user-created content and blog ads), while the search ad market should expand 19% as: 1) an increase in advertising clients leads to a higher price-per-click (PPC); and 2) an increase in Internet users leads to more business clicks. We believe the search ad market will also receive a boost from the renewal of a cost-per-click (CPC) search-ad service contract between Daum Communications and Overture at end-2009. MMORPGs to drive online game market expansion: We estimate that the domestic online game market will expand at a 22.6% CAGR over 2009-2011 on the back of new blockbuster games and rising ARPU for existing games. MMORPGs should increase their market share to 51.1%, but casual games’ share should fall due to sluggish performances of web-board games. We anticipate more growth opportunities for online game companies overseas—their most important share-price driver in 2009—given increases in: 1) Internet penetration rate in China; and 2) the size of the online game markets (relative to the video game markets) in North America, Europe, and Japan. Regulatory risks at home and abroad should be limited, but could lead to some volatility in share performances. |
|
熟悉论坛请点击新手指南
|
|
| 下载说明 | |
|
1、论坛支持迅雷和网际快车等p2p多线程软件下载,请在上面选择下载通道单击右健下载即可。 2、论坛会定期自动批量更新下载地址,所以请不要浪费时间盗链论坛资源,盗链地址会很快失效。 3、本站为非盈利性质的学术交流网站,鼓励和保护原创作品,拒绝未经版权人许可的上传行为。本站如接到版权人发出的合格侵权通知,将积极的采取必要措施;同时,本站也将在技术手段和能力范围内,履行版权保护的注意义务。 (如有侵权,欢迎举报) |
|
京ICP备16021002号-2 京B2-20170662号
京公网安备 11010802022788号
论坛法律顾问:王进律师
知识产权保护声明
免责及隐私声明