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[计算机科学] 联盟博弈中的稳定性代价 [推广有奖]

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可人4 在职认证  发表于 2022-3-6 21:15:25 来自手机 |只看作者 |坛友微信交流群|倒序 |AI写论文

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摘要翻译:
合作博弈论中的一个关键问题是联盟稳定性问题,通常由核心概念来描述--结果集,使得任何子群的参与者都没有偏离的动机。然而,一些联盟博弈的核心是空的,这样的博弈中的任何结果都是不稳定的。本文研究了利用外部支付使联盟博弈稳定的可能性。我们考虑这样一个场景:一个外部方,它对让玩家一起工作感兴趣,向大联盟(或者更一般地说,一个特定的联盟结构)提供补充支付。此付款是以玩家不偏离他们的联盟为条件的。这种支付的总和加上联盟的实际收益,然后可以在代理人之间分配,以促进稳定。我们定义\emph{稳定成本(CoS)}为使博弈稳定的最小外部支付。给出了几类对策稳定性代价的一般界,并探讨了其算法性质。为了更好地理解我们所介绍的概念,我们提供了一个关于加权投票博弈稳定性代价的详细算法研究,加权投票博弈是一个简单但有表现力的博弈类别,可以模拟政治机构中的决策,以及多智能体环境中的合作。最后,我们将我们的模型和结果推广到具有联盟结构的博弈。
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英文标题:
《The Cost of Stability in Coalitional Games》
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作者:
Yoram Bachrach, Edith Elkind, Reshef Meir, Dmitrii Pasechnik, Michael
  Zuckerman, Joerg Rothe and Jeffrey S. Rosenschein
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最新提交年份:
2009
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Computer Science and Game Theory        计算机科学与博弈论
分类描述:Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
涵盖计算机科学和博弈论交叉的所有理论和应用方面,包括机制设计的工作,游戏中的学习(可能与学习重叠),游戏中的agent建模的基础(可能与多agent系统重叠),非合作计算环境的协调、规范和形式化方法。该领域还涉及博弈论在电子商务等领域的应用。
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一级分类:Computer Science        计算机科学
二级分类:Artificial Intelligence        人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
--
一级分类:Computer Science        计算机科学
二级分类:Computational Complexity        计算复杂度
分类描述:Covers models of computation, complexity classes, structural complexity, complexity tradeoffs, upper and lower bounds. Roughly includes material in ACM Subject Classes F.1 (computation by abstract devices), F.2.3 (tradeoffs among complexity measures), and F.4.3 (formal languages), although some material in formal languages may be more appropriate for Logic in Computer Science. Some material in F.2.1 and F.2.2, may also be appropriate here, but is more likely to have Data Structures and Algorithms as the primary subject area.
涵盖计算模型,复杂度类别,结构复杂度,复杂度折衷,上限和下限。大致包括ACM学科类F.1(抽象设备的计算)、F.2.3(复杂性度量之间的权衡)和F.4.3(形式语言)中的材料,尽管形式语言中的一些材料可能更适合于计算机科学中的逻辑。在F.2.1和F.2.2中的一些材料可能也适用于这里,但更有可能以数据结构和算法作为主要主题领域。
--

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英文摘要:
  A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the \emph{core}--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games have empty cores, and any outcome in such a game is unstable.   In this paper, we investigate the possibility of stabilizing a coalitional game by using external payments. We consider a scenario where an external party, which is interested in having the players work together, offers a supplemental payment to the grand coalition (or, more generally, a particular coalition structure). This payment is conditional on players not deviating from their coalition(s). The sum of this payment plus the actual gains of the coalition(s) may then be divided among the agents so as to promote stability. We define the \emph{cost of stability (CoS)} as the minimal external payment that stabilizes the game.   We provide general bounds on the cost of stability in several classes of games, and explore its algorithmic properties. To develop a better intuition for the concepts we introduce, we provide a detailed algorithmic study of the cost of stability in weighted voting games, a simple but expressive class of games which can model decision-making in political bodies, and cooperation in multiagent settings. Finally, we extend our model and results to games with coalition structures.
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PDF链接:
https://arxiv.org/pdf/0907.4385
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关键词:稳定性 Intelligence Coordination Environments Presentation 加权 external provide CoS 研究

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