Actually I am not familiar with this, but I will try my best.
As we know, Normal distribution is approximated by small rectangles, that is, area under curve can be calculated with sum of those rectangles. If the number of those rectangles is infinite, then we will find that two areas are almost the same. However, if u use less rectangles, the result will have big mistakes from the real one.
Basically, the future price of the underlying follows normal distribution (just an example, I know in BS we assume it follows lognormal), so if we use BS model, the potential price range is continuous rather than discrete that is under Tree model. To this point, the gap between two methods can be regarded, in some extent, to the performance of approximating continuous distribution with discrete method.
Odd-Even effect is found in the behavior of approximating normal with rectangles. Say, the real area under curve is 1. U use 3 rectangles to approximate it, u get value of 1.1. Then, u think it is a big mistake, so u wanna increase rectangles to have a better result. When u use 4 rectangles, the result, say, 0.95. With this procedure, finally, u will find the approximating value is fluctuating around 1 and typically, one is above 1, and next is below 1. That is Odd-Even effect.
For this reason, ppl wanna find some more sophisticated way to do it, which can be applied to extrapolation.
If u wanna dig more on this thesis, u can search google, find some courseware to figure it out.
Finally, Hope this will help you.