楼主: bigfoot0516
2374 5

[外行报告] 全球游戏软件行业研究报告2009年6月 [推广有奖]

已卖:1848份资源

学术权威

2%

还不是VIP/贵宾

-

威望
2
论坛币
11468949 个
通用积分
6.9596
学术水平
804 点
热心指数
577 点
信用等级
765 点
经验
54293 点
帖子
1764
精华
17
在线时间
452 小时
注册时间
2009-2-20
最后登录
2019-9-2

楼主
bigfoot0516 发表于 2009-7-21 13:41:28 |AI写论文

+2 论坛币
k人 参与回答

经管之家送您一份

应届毕业生专属福利!

求职就业群
赵安豆老师微信:zhaoandou666

经管之家联合CDA

送您一个全额奖学金名额~ !

感谢您参与论坛问题回答

经管之家送您两个论坛币!

+2 论坛币
TABLE OF FIGURES.....................................................................................................................................5
EXECUTIVE SUMMARY................................................................................................................................7
DEFINING THE INDUSTRY.........................................................................................................................17
INDUSTRY SIZE: THE ADDRESSABLE MARKET OPPORTUNITY...........................................................21
GEOGRAPHIC MARKETS................................................................................................................21
HARDWARE AND SOFTWARE SALES SPLIT ................................................................................23
SOFTWARE VS. OTHER ENTERTAINMENT SECTORS................................................................23
DEMOGRAPHIC TRENDS...........................................................................................................................26
WIDENING AGE DEMOGRAPHIC ...................................................................................................26
RAPID TEEN GROWTH....................................................................................................................28
FEMALE MARKET...........................................................................................................................28
INCREASING YOUTH INCOME .......................................................................................................28
HARDWARE PLATFORMS.........................................................................................................................30
HOME CONSOLES..........................................................................................................................31
WHY THIS IS LIKELY THE LAST CONSOLE CYCLE......................................................................49
HANDHELD, PORTABLE AND MOBILE CONSOLES......................................................................52
MONEY FOR NOTHING ...............................................................................................................................59
ONLIVE COULD CHANGE THE LANDSCAPE.................................................................................61
THERE MAY NOT BE ANOTHER CONSOLE CYCLE (BUT LOTS AND LOTS OF CONSOLE
SKUS) ..............................................................................................................................................62
DIGITAL DOWNLOADS ARE HERE AND NOW ..............................................................................64
THE WII PLUS (HD) IS COMING (EVENTUALLY) ...........................................................................65
THE XBOX 360 COULD END UP A WINNER, EVEN IN THIRD PLACE..........................................67
THE NEW, DIGITAL PSP IS NOT QUITE DEAD, YET, (OR IS IT?).................................................69
THE NEW DSI WILL ADVANCE THE BRAND..................................................................................69
BLIZZARD IS THE PRESENT AND FUTURE OF ONLINE GAMING...............................................70
IN-GAME ADVERTISING IS NOT A BIG DEAL................................................................................73
DIGITAL DOWNLOADS WILL LIMIT GAMESTOP’S GROWTH.......................................................75
FREE-TO-PLAY GAMES HAVE POTENTIAL...................................................................................79
MOBILE PHONE GAMES ARE A FAD .............................................................................................80
POST SCRIPT—LESSONS NOT LEARNED FROM THE LAST CONSOLE CYCLE.......................81
CONCLUSION .................................................................................................................................82
INDUSTRY CONSOLIDATION .....................................................................................................................83
M&A DOESN’T MAKE SENSE..........................................................................................................83
COMPETITION FROM MEDIA COMPANIES DOESN’T MAKE SENSE ..........................................84
VIDEO GAME HARDWARE FORECAST .....................................................................................................89
PERSONAL COMPUTER VIDEO GAMES........................................................................................95
SOFTWARE ECONOMICS ...........................................................................................................................97
RETAIL PRICING TRENDS...............................................................................................................97
PRODUCTION COSTS ...................................................................................................................101
SOFTWARE GENRES ...............................................................................................................................106
CONTENT OVERVIEW ...............................................................................................................................115
BRAND...........................................................................................................................................115
GAME PLAY...................................................................................................................................117
GENRE...........................................................................................................................................117
TARGET DEMOGRAPHIC..............................................................................................................120
“BUZZ”............................................................................................................................................123
CONCLUSION................................................................................................................................123
SOFTWARE GROWTH FORECAST ..........................................................................................................124
INVESTING IN SOFTWARE PUBLISHERS................................................................................................131
INDUSTRY PRICE PERFORMANCE..........................................................................................................132
HISTORICAL INDUSTRY RETURNS..............................................................................................132
REVENUE SIZE AND GROWTH.................................................................................................................134
COMPANY STRATEGIES..........................................................................................................................136
PLATFORM FOCUS........................................................................................................................136
DEVELOPMENT ASSETS...............................................................................................................139
DEVELOPMENT SYNERGIES........................................................................................................140
THIRD-PARTY DISTRIBUTION ......................................................................................................141
GEOGRAPHIC DISPERSION OF REVENUES...............................................................................141
ONLINE STRATEGIES....................................................................................................................142
INTELLECTUAL PROPERTY STRATEGIES ..................................................................................143
CONTENT COMPARISON.........................................................................................................................148
BRAND BUILDING ..........................................................................................................................148
TOP BRANDS OF 2008 ..................................................................................................................148
TOP BRANDS BY COMPANY.........................................................................................................149
ACCOUNTING ISSUES..............................................................................................................................152
CAPITALIZED SOFTWARE DEVELOPMENT AND PREPAID ROYALTIES ..................................152
RESERVES....................................................................................................................................154
UPSTARTS AND STARTUPS.....................................................................................................................156
COVERED PUBLICLY TRADED INTERACTIVE ENTERTAINMENT COMPANIES.................................158
ACTIVISION BLIZZARD (ATVI) ......................................................................................................159
ELECTRONIC ARTS (ERTS)..........................................................................................................162
二维码

扫码加我 拉你入群

请注明:姓名-公司-职位

以便审核进群资格,未注明则拒绝

关键词:行业研究报告 研究报告 软件行业 行业研究 distribution 软件 研究报告 行业 全球 游戏

全球游戏软件 6.pdf
下载链接: https://bbs.pinggu.org/a-361051.html

2.76 MB

需要: 500 个论坛币  [购买]

沙发
kanroa(未真实交易用户) 发表于 2009-11-9 17:15:11
好贵呀!看不起呀!

藤椅
cqxuegao(未真实交易用户) 发表于 2010-2-2 23:09:10
全英文版本?那也看不懂啊,如果是中文就好了。

板凳
terllerice(未真实交易用户) 发表于 2010-4-15 11:50:29
能给我 吗???????? 我没钱!

报纸
longzhu123(未真实交易用户) 发表于 2010-4-17 13:46:26
好贵呀!!!!!!111
fg

地板
chchfx(未真实交易用户) 发表于 2010-4-17 14:08:52
这个,这个太不靠谱了.
老兵不会死

您需要登录后才可以回帖 登录 | 我要注册

本版微信群
jg-xs1
拉您进交流群
GMT+8, 2026-1-7 22:12