摘要翻译:
在以往的空间公共物品博弈研究中,每个参与者都能够建立一个群体。但在现实生活中,一些玩家因为各种原因无法成功组团。本文提出了一种声誉驱动的群体形成机制,只有声誉达到或超过某个阈值的玩家才能组织群体。我们将一个玩家的声誉定义为在最后$T$时间步骤中合作的频率。我们发现,当群只由总是在最后$T$时间步骤中合作的纯合作者建立时,可以获得最高的合作水平。本文还研究了记忆长度$T$对合作的影响。
---
英文标题:
《Promoting cooperation by reputation-driven group formation》
---
作者:
Han-Xin Yang and Zhen Wang
---
最新提交年份:
2018
---
分类信息:
一级分类:Physics 物理学
二级分类:Physics and Society 物理学与社会
分类描述:Structure, dynamics and collective behavior of societies and groups (human or otherwise). Quantitative analysis of social networks and other complex networks. Physics and engineering of infrastructure and systems of broad societal impact (e.g., energy grids, transportation networks).
社会和团体(人类或其他)的结构、动态和集体行为。社会网络和其他复杂网络的定量分析。具有广泛社会影响的基础设施和系统(如能源网、运输网络)的物理和工程。
--
一级分类:Economics 经济学
二级分类:Theoretical Economics 理论经济学
分类描述:Includes theoretical contributions to Contract Theory, Decision Theory, Game Theory, General Equilibrium, Growth, Learning and Evolution, Macroeconomics, Market and Mechanism Design, and Social Choice.
包括对契约理论、决策理论、博弈论、一般均衡、增长、学习与进化、宏观经济学、市场与机制设计、社会选择的理论贡献。
--
---
英文摘要:
In previous studies of spatial public goods game, each player is able to establish a group. However, in real life, some players cannot successfully organize groups for various reasons. In this paper, we propose a mechanism of reputation-driven group formation, in which groups can only be organized by players whose reputation reaches or exceeds a threshold. We define a player's reputation as the frequency of cooperation in the last $T$ time steps. We find that the highest cooperation level can be obtained when groups are only established by pure cooperators who always cooperate in the last $T$ time steps. Effects of the memory length $T$ on cooperation are also studied.
---
PDF链接:
https://arxiv.org/pdf/1802.01253