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[计算机科学] 终止偏好引出的复杂性 [推广有奖]

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kedemingshi 在职认证  发表于 2022-3-7 10:31:25 来自手机 |只看作者 |坛友微信交流群|倒序 |AI写论文

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摘要翻译:
复杂性理论是一个有用的工具来研究围绕偏好的激发的计算问题,以及将多个主体的偏好聚集在一起的选举的策略操纵。我们在这里研究了确定何时可以终止引出偏好的复杂性,并证明了复杂性取决于引出策略。例如,我们表明,从计算的角度来看,一次从一个代理中引出所有偏好可能比从多个代理中引出单个偏好更好。我们还研究了选举的策略操纵与偏好诱导之间的联系。我们表明我们可以操纵的东西影响操纵的计算复杂度。特别地,我们证明了当我们可以改变一个Agent的所有投票时,投票规则易于操纵,但当我们只能改变Agent的某些偏好时,投票规则在计算上难以操纵。这表明,就像偏好启发一样,对操纵的细粒度视图可能是有益的。最后,我们研究了预测选举的获胜者与偏好启发之间的联系。基于这种联系,我们确定了一种投票规则,在这种规则中,给定投票的概率分布,很难在计算上决定候选人获胜的概率。
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英文标题:
《Complexity of Terminating Preference Elicitation》
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作者:
Toby Walsh
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最新提交年份:
2009
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Artificial Intelligence        人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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一级分类:Computer Science        计算机科学
二级分类:Computational Complexity        计算复杂度
分类描述:Covers models of computation, complexity classes, structural complexity, complexity tradeoffs, upper and lower bounds. Roughly includes material in ACM Subject Classes F.1 (computation by abstract devices), F.2.3 (tradeoffs among complexity measures), and F.4.3 (formal languages), although some material in formal languages may be more appropriate for Logic in Computer Science. Some material in F.2.1 and F.2.2, may also be appropriate here, but is more likely to have Data Structures and Algorithms as the primary subject area.
涵盖计算模型,复杂度类别,结构复杂度,复杂度折衷,上限和下限。大致包括ACM学科类F.1(抽象设备的计算)、F.2.3(复杂性度量之间的权衡)和F.4.3(形式语言)中的材料,尽管形式语言中的一些材料可能更适合于计算机科学中的逻辑。在F.2.1和F.2.2中的一些材料可能也适用于这里,但更有可能以数据结构和算法作为主要主题领域。
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一级分类:Computer Science        计算机科学
二级分类:Multiagent Systems        多智能体系统
分类描述:Covers multiagent systems, distributed artificial intelligence, intelligent agents, coordinated interactions. and practical applications. Roughly covers ACM Subject Class I.2.11.
涵盖多Agent系统、分布式人工智能、智能Agent、协调交互。和实际应用。大致涵盖ACM科目I.2.11类。
--

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英文摘要:
  Complexity theory is a useful tool to study computational issues surrounding the elicitation of preferences, as well as the strategic manipulation of elections aggregating together preferences of multiple agents. We study here the complexity of determining when we can terminate eliciting preferences, and prove that the complexity depends on the elicitation strategy. We show, for instance, that it may be better from a computational perspective to elicit all preferences from one agent at a time than to elicit individual preferences from multiple agents. We also study the connection between the strategic manipulation of an election and preference elicitation. We show that what we can manipulate affects the computational complexity of manipulation. In particular, we prove that there are voting rules which are easy to manipulate if we can change all of an agent's vote, but computationally intractable if we can change only some of their preferences. This suggests that, as with preference elicitation, a fine-grained view of manipulation may be informative. Finally, we study the connection between predicting the winner of an election and preference elicitation. Based on this connection, we identify a voting rule where it is computationally difficult to decide the probability of a candidate winning given a probability distribution over the votes.
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PDF链接:
https://arxiv.org/pdf/0903.1137
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关键词:复杂性 manipulation Intelligence distribution interactions 规则 研究 complexity 操纵 multiple

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