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[计算机科学] 关于核、核和讨价还价集的复杂性 [推广有奖]

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大多数88 在职认证  发表于 2022-3-4 19:36:00 来自手机 |AI写论文

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摘要翻译:
联盟游戏是一种数学模型,适用于分析玩家可以通过结成联盟来合作以获得比孤立行动更高的分数的情况。联盟博弈的一个基本问题是根据适当的价值分布概念选出最理想的结果,这些概念通常被称为解概念。由于现实参与者做出的决策不可能涉及无限的资源,最近的计算机科学文献重新考虑了这些概念的定义,主张根据计算复杂性来评估计算所需的资源数量。沿着这条研究道路,本文提供了一个完整的图景,对于效用可转移的联盟博弈,当博弈价值函数以某种合理的紧凑形式表示(否则,如果所有联盟的值都显式列出,则输入的大小如此之大,以至于复杂性问题----人为地----微不足道)时,由三个突出的求解概念----核心、内核和讨价还价集----引起的复杂性问题。研究的出发点是图游戏的设置,关于图游戏的设置,文献中已经提出了各种开放的问题。本文通过对这三个概念的计算复杂度进行一些相关的概括和专门化,对这些问题进行了回答,并提供了关于这三个概念的设置的新的见解。
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英文标题:
《On the Complexity of Core, Kernel, and Bargaining Set》
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作者:
Gianluigi Greco, Enrico Malizia, Luigi Palopoli, Francesco Scarcello
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最新提交年份:
2010
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Computer Science and Game Theory        计算机科学与博弈论
分类描述:Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
涵盖计算机科学和博弈论交叉的所有理论和应用方面,包括机制设计的工作,游戏中的学习(可能与学习重叠),游戏中的agent建模的基础(可能与多agent系统重叠),非合作计算环境的协调、规范和形式化方法。该领域还涉及博弈论在电子商务等领域的应用。
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一级分类:Computer Science        计算机科学
二级分类:Artificial Intelligence        人工智能
分类描述:Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
涵盖了人工智能的所有领域,除了视觉、机器人、机器学习、多智能体系统以及计算和语言(自然语言处理),这些领域有独立的学科领域。特别地,包括专家系统,定理证明(尽管这可能与计算机科学中的逻辑重叠),知识表示,规划,和人工智能中的不确定性。大致包括ACM学科类I.2.0、I.2.1、I.2.3、I.2.4、I.2.8和I.2.11中的材料。
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一级分类:Computer Science        计算机科学
二级分类:Computational Complexity        计算复杂度
分类描述:Covers models of computation, complexity classes, structural complexity, complexity tradeoffs, upper and lower bounds. Roughly includes material in ACM Subject Classes F.1 (computation by abstract devices), F.2.3 (tradeoffs among complexity measures), and F.4.3 (formal languages), although some material in formal languages may be more appropriate for Logic in Computer Science. Some material in F.2.1 and F.2.2, may also be appropriate here, but is more likely to have Data Structures and Algorithms as the primary subject area.
涵盖计算模型,复杂度类别,结构复杂度,复杂度折衷,上限和下限。大致包括ACM学科类F.1(抽象设备的计算)、F.2.3(复杂性度量之间的权衡)和F.4.3(形式语言)中的材料,尽管形式语言中的一些材料可能更适合于计算机科学中的逻辑。在F.2.1和F.2.2中的一些材料可能也适用于这里,但更有可能以数据结构和算法作为主要主题领域。
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英文摘要:
  Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single out the most desirable outcomes in terms of appropriate notions of worth distributions, which are usually called solution concepts. Motivated by the fact that decisions taken by realistic players cannot involve unbounded resources, recent computer science literature reconsidered the definition of such concepts by advocating the relevance of assessing the amount of resources needed for their computation in terms of their computational complexity. By following this avenue of research, the paper provides a complete picture of the complexity issues arising with three prominent solution concepts for coalitional games with transferable utility, namely, the core, the kernel, and the bargaining set, whenever the game worth-function is represented in some reasonable compact form (otherwise, if the worths of all coalitions are explicitly listed, the input sizes are so large that complexity problems are---artificially---trivial). The starting investigation point is the setting of graph games, about which various open questions were stated in the literature. The paper gives an answer to these questions, and in addition provides new insights on the setting, by characterizing the computational complexity of the three concepts in some relevant generalizations and specializations.
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PDF链接:
https://arxiv.org/pdf/0810.3136
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关键词:讨价还价 复杂性 Mathematical Intelligence Environments worths games computational provides 文献

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