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[电气工程与系统科学] NES音乐数据库:一个具有表现力的多乐器数据集 性能属性 [推广有奖]

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kedemingshi 在职认证  发表于 2022-4-5 10:00:00 来自手机 |只看作者 |坛友微信交流群|倒序 |AI写论文

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摘要翻译:
现有的关于音乐生成的研究主要集中在作曲方面,但往往忽略了对合成作品进行合理演绎所需的表现力表现特征。在本文中,我们介绍了任天堂娱乐系统音乐数据库(NES-MDB),这是一个允许单独检查作曲和演奏任务的大型语料库。NES-MDB包含数以千计的多乐器歌曲,由受作曲限制的NES音频合成器进行回放。对于每首歌曲,数据集包含四种乐器声部的乐谱以及每个声部的动态和音色的表达属性。与由一般MIDI文件组成的数据集不同,NES-MDB包含了渲染原始作品的精确声学性能所需的所有信息。除了数据集,我们还提供了一个工具,通过模拟设备的音频处理器,将生成的作品呈现为NES风格的音频。此外,我们还为合成任务建立了基线,包括为NES合成器学习合成的语义和性能,其中包括找到合成和现实表达属性之间的映射。
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英文标题:
《The NES Music Database: A multi-instrumental dataset with expressive
  performance attributes》
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作者:
Chris Donahue, Huanru Henry Mao, Julian McAuley
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最新提交年份:
2018
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分类信息:

一级分类:Computer Science        计算机科学
二级分类:Sound        声音
分类描述:Covers all aspects of computing with sound, and sound as an information channel. Includes models of sound, analysis and synthesis, audio user interfaces, sonification of data, computer music, and sound signal processing. Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1, H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
涵盖了声音计算的各个方面,以及声音作为一种信息通道。包括声音模型、分析和合成、音频用户界面、数据的可听化、计算机音乐和声音信号处理。包括ACM学科类H.5.5,并与H.1.2、H.5.1、H.5.2、I.2.7、I.5.4、I.6.3、J.5、K.4.2交叉。
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一级分类:Computer Science        计算机科学
二级分类:Machine Learning        机器学习
分类描述:Papers on all aspects of machine learning research (supervised, unsupervised, reinforcement learning, bandit problems, and so on) including also robustness, explanation, fairness, and methodology. cs.LG is also an appropriate primary category for applications of machine learning methods.
关于机器学习研究的所有方面的论文(有监督的,无监督的,强化学习,强盗问题,等等),包括健壮性,解释性,公平性和方法论。对于机器学习方法的应用,CS.LG也是一个合适的主要类别。
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一级分类:Computer Science        计算机科学
二级分类:Neural and Evolutionary Computing        神经与进化计算
分类描述:Covers neural networks, connectionism, genetic algorithms, artificial life, adaptive behavior. Roughly includes some material in ACM Subject Class C.1.3, I.2.6, I.5.
涵盖神经网络,连接主义,遗传算法,人工生命,自适应行为。大致包括ACM学科类C.1.3、I.2.6、I.5中的一些材料。
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一级分类:Electrical Engineering and Systems Science        电气工程与系统科学
二级分类:Audio and Speech Processing        音频和语音处理
分类描述:Theory and methods for processing signals representing audio, speech, and language, and their applications. This includes analysis, synthesis, enhancement, transformation, classification and interpretation of such signals as well as the design, development, and evaluation of associated signal processing systems. Machine learning and pattern analysis applied to any of the above areas is also welcome.  Specific topics of interest include: auditory modeling and hearing aids; acoustic beamforming and source localization; classification of acoustic scenes; speaker separation; active noise control and echo cancellation; enhancement; de-reverberation; bioacoustics; music signals analysis, synthesis and modification; music information retrieval;  audio for multimedia and joint audio-video processing; spoken and written language modeling, segmentation, tagging, parsing, understanding, and translation; text mining; speech production, perception, and psychoacoustics; speech analysis, synthesis, and perceptual modeling and coding; robust speech recognition; speaker recognition and characterization; deep learning, online learning, and graphical models applied to speech, audio, and language signals; and implementation aspects ranging from system architecture to fast algorithms.
处理代表音频、语音和语言的信号的理论和方法及其应用。这包括分析、合成、增强、转换、分类和解释这些信号,以及相关信号处理系统的设计、开发和评估。机器学习和模式分析应用于上述任何领域也是受欢迎的。感兴趣的具体主题包括:听觉建模和助听器;声波束形成与声源定位;声场景分类;说话人分离;有源噪声控制和回声消除;增强;去混响;生物声学;音乐信号的分析、合成与修饰;音乐信息检索;多媒体音频和联合音视频处理;口语和书面语建模、切分、标注、句法分析、理解和翻译;文本挖掘;言语产生、感知和心理声学;语音分析、合成、感知建模和编码;鲁棒语音识别;说话人识别与特征描述;应用于语音、音频和语言信号的深度学习、在线学习和图形模型;以及从系统架构到快速算法的实现方面。
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英文摘要:
  Existing research on music generation focuses on composition, but often ignores the expressive performance characteristics required for plausible renditions of resultant pieces. In this paper, we introduce the Nintendo Entertainment System Music Database (NES-MDB), a large corpus allowing for separate examination of the tasks of composition and performance. NES-MDB contains thousands of multi-instrumental songs composed for playback by the compositionally-constrained NES audio synthesizer. For each song, the dataset contains a musical score for four instrument voices as well as expressive attributes for the dynamics and timbre of each voice. Unlike datasets comprised of General MIDI files, NES-MDB includes all of the information needed to render exact acoustic performances of the original compositions. Alongside the dataset, we provide a tool that renders generated compositions as NES-style audio by emulating the device's audio processor. Additionally, we establish baselines for the tasks of composition, which consists of learning the semantics of composing for the NES synthesizer, and performance, which involves finding a mapping between a composition and realistic expressive attributes.
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PDF链接:
https://arxiv.org/pdf/1806.04278
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关键词:表现力 数据库 数据集 Applications instrumental NES 包含 dataset 进行 tasks

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