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[教材书籍] Basic Math for Game Development with Unity 3D (Kelvin Sung, Gregory Smith)2024 [推广有奖]

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qwertyzjk 发表于 2024-12-23 01:28:14 |AI写论文

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Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
Unity 3D 游戏开发的基础数学:数学基础初学者指南


Author(s): Kelvin Sung, Gregory Smith
Publisher: Apress, Year: 2024
ISBN: 1484298845,9781484298848





Description:

This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.

Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you’ll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.

After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.

What You Will Learn

    Understand the basic concepts of points and vectors, and their applications in game development
    Grasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more
    Apply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control

Who Is This Book For
Game enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples.


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Kelvin Sung, Gregory Smith - Basic Math for Game Development with Unity 3D_ A Be.pdf (22.06 MB, 需要: 11 个论坛币)






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Kelvin Sung, Gregory Smith - Basic Math for Game Development with Unity 3D_ A Be.pdf
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