楼主: tinnyworm
5864 24

[项目管理] 英文原版 The Art of Project Management. [推广有奖]

  • 0关注
  • 1粉丝

VIP

风险分析师

硕士生

16%

还不是VIP/贵宾

-

威望
0
论坛币
17393 个
通用积分
0.1500
学术水平
0 点
热心指数
0 点
信用等级
0 点
经验
1707 点
帖子
81
精华
0
在线时间
132 小时
注册时间
2007-3-10
最后登录
2020-6-20

相似文件 换一批

+2 论坛币
k人 参与回答

经管之家送您一份

应届毕业生专属福利!

求职就业群
赵安豆老师微信:zhaoandou666

经管之家联合CDA

送您一个全额奖学金名额~ !

感谢您参与论坛问题回答

经管之家送您两个论坛币!

+2 论坛币

106341.rar (4.64 MB, 需要: 20 个论坛币) 本附件包括:

  • OReilly.The.Art.of.Project.Management.Apr.2005.chm

[此贴子已经被作者于2007-4-8 2:20:53编辑过]

二维码

扫码加我 拉你入群

请注明:姓名-公司-职位

以便审核进群资格,未注明则拒绝

关键词:Management Managemen Project Manage 英文原版 原版 Management The Project ART

沙发
tinnyworm 发表于 2007-4-8 02:22:00 |只看作者 |坛友微信交流群

Overview:

"'The Art of Project Management' covers it all--from practical methods for making sure work gets done right and on time, to the mindset that can make you a great leader motivating your team to do their best. Reading this was like reading the blueprint for how the best projects are managed at Microsoft... I wish we always put these lessons into action!" --Joe Belfiore, General Manager, E-home Division, Microsoft Corporation

使用道具

藤椅
tinnyworm 发表于 2007-4-8 02:25:00 |只看作者 |坛友微信交流群
Copyright
Preface
Who should read this book
Assumptions I've made about you in writing this book
How to use this book
Chapter One. A brief history of project management (and why you should care)
Section 1.1. Using history
Section 1.2. Web development, kitchens, and emergency rooms
Section 1.3. The role of project management
Section 1.4. Program and project management at Microsoft
Section 1.5. The balancing act of project management
Section 1.6. Pressure and distraction
Section 1.7. The right kind of involvement
Section 1.8. Summary
Part I: Plans
Chapter Two. The truth about schedules
Section 2.1. Schedules have three purposes
Section 2.2. Silver bullets and methodologies
Section 2.3. What schedules look like
Section 2.4. Why schedules fail
Section 2.5. What must happen for schedules to work
Section 2.6. Summary
Chapter Three. How to figure out what to do
Section 3.1. Software planning demystified
Section 3.2. Approaching plans: the three perspectives
Section 3.3. The magical interdisciplinary view
Section 3.4. Asking the right questions
Section 3.5. Catalog of common bad ways to decide what to do
Section 3.6. The process of planning
Section 3.7. Customer research and its abuses
Section 3.8. Bringing it all together: requirements
Chapter Four. Writing the good vision
Section 4.1. The value of writing things down
Section 4.2. How much vision do you need?
Section 4.3. The five qualities of good visions
Section 4.4. The key points to cover
Section 4.5. On writing well
Section 4.6. Drafting, reviewing, and revising
Section 4.7. A catalog of lame vision statements (which should be avoided)
Section 4.8. Examples of visions and goals
Section 4.9. Visions should be visual
Section 4.10. The vision sanity check: daily worship
Section 4.11. Summary
Chapter Five. Where ideas come from
Section 5.1. The gap from requirements to solutions
Section 5.2. There are bad ideas
Section 5.3. Thinking in and out of boxes is OK
Section 5.4. Good questions attract good ideas
Section 5.5. Bad ideas lead to good ideas
Section 5.6. Perspective and improvisation
Section 5.7. The customer experience starts the design
Section 5.8. A design is a series of conversations
Section 5.9. Summary
Chapter Six. What to do with ideas once you have them
Section 6.1. Ideas get out of control
Section 6.2. Managing ideas demands a steady hand
Section 6.3. Checkpoints for design phases
Section 6.4. How to consolidate ideas
Section 6.5. Prototypes are your friends
Section 6.6. Questions for iterations
Section 6.7. The open-issues list
Section 6.8. Summary
Part II: Skills
Chapter Seven. Writing good specifications
Section 7.1. What specifications can and cannot do
Section 7.2. Deciding what to specify
Section 7.3. Specifying is not designing
Section 7.4. Who, when, and how
Section 7.5. When are specs complete?
Section 7.6. Reviews and feedback
Section 7.7. Summary
Chapter Eight. How to make good decisions
Section 8.1. Sizing up a decision (what's at stake)
Section 8.2. Finding and weighing options
Section 8.3. Information is a flashlight
Section 8.4. The courage to decide
Section 8.5. Paying attention and looking back
Section 8.6. Summary
Chapter Nine. Communication and relationships
Section 9.1. Management through conversation
Section 9.2. A basic model of communication
Section 9.3. Common communication problems
Section 9.4. Projects depend on relationships
Section 9.5. The best work attitude
Section 9.6. Summary
Chapter Ten. How not to annoy people: process, email, and meetings
Section 10.1. A summary of why people get annoyed
Section 10.2. The effects of good process
Section 10.3. Non-annoying email
Section 10.4. How to run the non-annoying meeting
Section 10.5. Summary
Chapter Eleven. What to do when things go wrong
Section 11.1. Apply the rough guide
Section 11.2. Common situations to expect
Section 11.3. Take responsibility
Section 11.4. Damage control
Section 11.5. Conflict resolution and negotiation
Section 11.6. Roles and clear authority
Section 11.7. An emotional toolkit: pressure, feelings about feelings, and the hero complex
Section 11.8. Summary
Part III: Management
Chapter Twelve. Why leadership is based on trust
Section 12.1. Building and losing trust
Section 12.2. Make trust clear (create green lights)
Section 12.3. The different kinds of power
Section 12.4. Trusting others
Section 12.5. Trust is insurance against adversity
Section 12.6. Models, questions, and conflicts
Section 12.7. Trust and making mistakes
Section 12.8. Trust in yourself (self-reliance)
Section 12.9. Summary
Chapter Thirteen. How to make things happen
Section 13.1. Priorities make things happen
Section 13.2. Things happen when you say no
Section 13.3. Keeping it real
Section 13.4. Know the critical path
Section 13.5. Be relentless
Section 13.6. Be savvy
Section 13.7. Summary
Chapter Fourteen. Middle-game strategy
Section 14.1. Flying ahead of the plane
Section 14.2. Taking safe action
Section 14.3. The coding pipeline
Section 14.4. Hitting moving targets
Section 14.5. Summary
Chapter Fifteen. End-game strategy
Section 15.1. Big deadlines are just several small deadlines
Section 15.2. Elements of measurement
Section 15.3. Elements of control
Section 15.4. The end of end-game
Section 15.5. Party time
Section 15.6. Summary
Chapter Sixteen. Power and politics
Section 16.1. The day I became political
Section 16.2. The sources of power
Section 16.3. The misuse of power
Section 16.4. How to solve political problems
Section 16.5. Know the playing field
Section 16.6. Summary

使用道具

板凳
michael1009 发表于 2007-4-8 03:08:00 |只看作者 |坛友微信交流群

是本不错的书 可是有点贵 , 不要也顶一下. 辛苦拉

I don\'t know but I believe it.

使用道具

报纸
cici_306 发表于 2007-4-8 08:39:00 |只看作者 |坛友微信交流群

A good book, but i have not enough money. I must wait for more days.

使用道具

地板
aorsenwxjd 发表于 2007-4-8 09:48:00 |只看作者 |坛友微信交流群
haoshu

使用道具

7
MaxMasion 发表于 2007-4-8 10:36:00 |只看作者 |坛友微信交流群
楼主能不能把价钱弄得便宜点,大家都是读书人,商业性不要太强嘛

使用道具

8
greatboy 发表于 2007-4-8 10:39:00 |只看作者 |坛友微信交流群

Definitelly, it's a good book after I browsed it. However, the price you charged is not acceptable for poor buddies.

使用道具

9
dingber 发表于 2007-4-8 22:03:00 |只看作者 |坛友微信交流群
能不能便宜点啊

使用道具

10
代数眼 发表于 2007-4-9 09:06:00 |只看作者 |坛友微信交流群
好贵啊

使用道具

您需要登录后才可以回帖 登录 | 我要注册

本版微信群
加JingGuanBbs
拉您进交流群

京ICP备16021002-2号 京B2-20170662号 京公网安备 11010802022788号 论坛法律顾问:王进律师 知识产权保护声明   免责及隐私声明

GMT+8, 2024-5-1 10:22