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[生产管理] Product Engineering Tools and Methods Based on Virtual Reality [推广有奖]

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2008
Product EngineeringTools and Methods Based on Virtual RealityEditors:
ISBN: 978-1-4020-8199-6 (Print) 978-1-4020-8200-9  (Online)

Product Engineering Tools and Methods Based on Virtual Reality

Tools and Methods Based on Virtual Reality

Talaba, Doru; Amditis, Angelos (Eds.)


XIV, 566 p.


ISBN 978-1-4020-8200-9

  Immediately available per PDF-download (no DRM, watermarked)


About this book
  • The Advanced Summer Institute includes as lecturers the most reputed scientists in the world to present state-of-the-art topics in a tutorial form
  •                                         A valuable instrument for research orientation in the field of Virtual Reality and Intelligent Manufacturing Systems
  •                                         Expected to be demanded by the majority of research centres active in the relevant areas
This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May-6th June 2007. The Advanced Summer Institute (ASI) was devoted to the Product Engineering field, with particular attention being given to the aspects related to Virtual Reality (VR) technologies, and their use and added value in engineering.
The objective of the ASI was to create a meeting framework for leading scientists and advanced students carrying out research in the field of Virtual Reality Technologies, Haptic systems, CAD and VR integration, Virtual Testing and Prototyping and Virtual Manufacturing. The ASI was seen also as an opportunity for academics, practitioners and consultants from Europe and elsewhere who are involved in the study, management, development and implementation of product engineering principles in the learning and teaching sectors, as well as professionals to come together and share ideas on projects and examples of best practice.
As in the first ASI edition held in Romania in 2004, the topics have been chosen such as to bring together scientists from traditionally distinct areas of research such as Virtual Reality and Product Engineering, in order to catalyze cross-fertilization and enable new ideas in an interdisciplinary framework.


Table of contents Preface; List of participants; Introduction;
Chapter 1; VIRTUAL REALITY TECHNOLOGY;
INVITED LECTURES; Virtual Reality Research in Europe: Towards Structuring the European Research Area, by Angelos Amditis, Ioannis Karaseitanidis, Irene Mantzouranis; Virtual Reality Technology - An Overview, by Roland Blach; A Concept for a Multipurpose, Multi-Modal Interface for Product Engineering Applications, by Doru Talaba;
SELECTED CONTRIBUTIONS; Single Chart Parameterization of Triangle Meshes, by Fabio Rossi and Massimo Bergamasco; A Novel Acoustic Tracking System for Virtual Reality Systems, by Ioannis Karaseitanidis; Virtual Reality-Based Environments for Learning and Training, by Dorin Mircea Popovici and Ana-Maria Marhan;
Chapter 2; HAPTIC SYSTEMS;
INVITED LECTURES; Advanced Haptic Systems for Virtual Reality, by Antonio Frisoli, Massimo Bergamasco and Emanuele Ruffaldi; Fully-Isotropic Parallel Mechanisms - An Innovative Concept for Haptic Devices, by Grigore Gogu; Collision Detection as a Fundamental Technology in VR Based Product Engineering, by Gabriel Zachmann;
SELECTED CONTRIBUTIONS; The Feel of Virtual Mechanisms, by Daniela Constantinescu; A Wired Haptic System for Multimodal VR Interaction, by Tiberiu Butnaru, Csaba Antonya and Doru Talaba; Haptic Feedback Generation for a Direction Indicator Switch, by Hunor Erdelyi, Csaba Antonya and Doru Talaba;
Chapter 3; VIRTUAL REALITY AIDED DESIGN;
INVITED LECTURES; Virtual Reality Aided Design. A survey of the use of VR in automotive industry, by Peter Zimmermann; Concept, Framework and Resources of a Proactive Reality Environment. Combining artificial cognition with interactive instruments, by Imre Horváth; Virtual Reality: which Contribution for Machine Design, by Pascal Ray and Cristophe Bascoul;
SELECTED CONTRIBUTIONS; VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental Study, by Michele Fiorentino, Antonio E. Uva, Giuseppe Monno; Investigation of the Scope of Support Provided by Holographic Displays in Conceptual Design, by Eliab Opiyo, Imre Horváth and Zoltan Rusák; Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools, by Edit Varga; Software Module for Data Exchange Between AutoCAD and a Virtual Reality System, by Gheorghe Oancea, Florin Girbacia and Anisor Nedelcu;
Chapter 4; VIRTUAL TESTING AND PROTOTYPING; INVITED LECTURES; Breakthrough Technologies for Virtual Prototyping of Automotive and Aerospace Structures, by Herman Van der Auweraer, Stijn Donders, Peter Mas and Karl Janssens; Examples for Modelling, Simulation and Visualization with the Discrete Element Method in Mechanical Engineering, by Florian Fleissner and Peter Eberhard;
SELECTED CONTRIBUTIONS; Virtual Prototypes for Uncertainty and Variability-Based Product Engineering, by Roberto d’Ippolito, Stijn Donders and Herman Van der Auweraer; Virtual and Real Testing of Products, by Sebastian Sisca, Gheorghe Mogan and Kevin Subrin; Manipulation of Mechanisms in Virtual Environment, by Csaba Antonya, Tiberiu Butnaru and Doru Talaba; CAD-CAE Models Library for Pre-Surgery Planning, by Mircea Dreucean;
Chapter 5; VIRTUAL MANUFACTURING;
INVITED LECTURES; Automated Design Analysis, Assembly Planning and Motion Study Analysis Using Immersive Virtual Reality, by James M. Ritchie, Raymond C.W. Sung, Graham Robinson, Philip N. Day, Richard G. Dewar, Jonathan R. Corney, John E.L. Simmons; The Analysis of Design and Manufacturing Tasks Using Haptic and Immersive VR - Some Case Studies, by James M. Ritchie, Theodore Lim, R.S. Sung, Jonathan. R. Corney, H. Rea;
SELECTED CONTRIBUTIONS; Implementing Real Time Grasping Simulation Based on Anthropometric Data. A work in progress report, by Zoltan Rusák, Csaba Antonya, Wilfred van der Vegte and Imre Horváth; Developing Grasping Pre-Shaping in Virtual Environment based on Real Object Shape Analysis, by Alexandru Itu, Andreea Beraru and Ionel Staretu; Programming of Robots using Virtual Reality Technologies, by Ciprian Aron, Ionescu Marius, Cosmin Cojanu and Gheorghe Mogan.

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