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[其他] [Programming 3-IN-1书籍]【2012】3D Programming Book Series ② [推广有奖]

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①【2012】 Professional WebGL Programming: Developing 3D Graphics for the Web
②【2012】 Introduction to 3D Game Programming with DirectX 11
③【2012】 Mathematics for 3D game programming and computer graphics

①【2012】 Professional WebGL Programming: Developing 3D Graphics for the Web
3D-1
Book 图书名称:Professional WebGL Programming: Developing 3D Graphics for the Web
Author 作者:    Andreas Anyuru
Publisher 出版社:Wrox
Page 页数:361
Publishing Date 出版时间:Feb, 2011                        
Language 语言:English
Size 大小: 6 MB
Format 格式:pdf 文字版
ISBN: 1119968860, 9781119968863
Edition: 第2版 搜索过论坛,没有该文档

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.

You will also develop a stronger understanding of WebGL development from coverage that:
•Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies
•Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting
•Teaches you how to write vertex shaders and fragment shaders for WebGL
•Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations
Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.


== Table of contents ==
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②【2012】 Introduction to 3D Game Programming with DirectX 11
3D-2
Book 图书名称:Introduction to 3D Game Programming with DirectX 11  
Author 作者:    Frank Luna
Publisher 出版社:Mercury Learning & Information
Page 页数:754
Publishing Date 出版时间:Feb 28, 2012                        
Language 语言:English
Size 大小:20 MB
Format 格式:pdf  文字版
ISBN:1936420228 , 978-1936420223
Edition: 第1版 搜索过论坛,没有该文档

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

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③【2012】 Mathematics for 3D game programming and computer graphics
3D-3
Book 图书名称:Mathematics for 3D game programming and computer graphics
Author 作者:Lengyel E.
Publisher 出版社:Course Technology PTR
Page 页数:566
Publishing Date 出版时间:Jun, 2011                        
Language 语言:English
Size 大小:4.6 MB
Format 格式:pdf 文字版
ISBN: 1435458869, 9781435458864
Edition: 第3版 搜索过论坛,没有该文档

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.

== Table of contents ==
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关键词:Programming Program Series Serie gram computer DirectX Series 出版社

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①【2012】 Professional WebGL Programming: Developing 3D Graphics for the Web
②【2012】 Introduc ...
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