【2014】Game Programming Patterns
Book 图书名称: Game Programming Patterns
Author 作者: Robert Nystrom
Publisher 出版社: Genever Benning
Page 页数: 354 & 380
Publishing Date 出版时间:Nov 2, 2014
Language 语言:English
Size 大小: 5 MB & 9MB
Format 格式: epub & pdf 文字版
ISBN: 0990582906, 9780990582908
Edition: 第1版 搜索过论坛,没有该文档
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
== Table of contents ==
n/a
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