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[文献讨论] 如何将博弈论引入计算机领域 [推广有奖]

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楼主
xgq2001_2005 发表于 2006-10-15 16:46:00 |AI写论文

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博弈论研究具有个体理性的个体之间为了实现自身效用的最大化而进行的相互作用,在我们日常生活中存在很多这种行为,而现实的计算机科学领域内页存在这种条件,如在bt下载的过程中,所谓“种子”其实就是自立性的个体,其策略为选择提供还是不提供资源,而收益就是能否获得资源(需要的时候)?

博弈论应该如何引入计算机科学领域?

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关键词:博弈论 计算机 计算机科学 个体理性 日常生活 博弈论 领域 计算机

沙发
ljzx 发表于 2006-10-15 23:24:00

这个方面的很多,game theory,auction theory,principal agent theory都有

藤椅
ljzx 发表于 2006-10-15 23:30:00

Course Description:

Game theory has found its applications in numerous fields such as Economics, Social Science, Political Science, Evolutionary Biology. Game theory is now finding its applications in computer science. The nature of computing is changing because of success of Internet and the revolution in Information technology. The advancement in technologies have made it possible to commoditize the components such as network, computing, storage and software. In the new paradigm, there are multiple entities (hardware, software agents, protocols etc.) that work on behalf of different autonomous bodies (such as a user, a business etc.) and provide services to other similar entities. Internet has made is possible for many such geographically distributed antonomous entities to interact with each other and provide various services. These entities will work for their respective owners to achieve their individual goals (maximize their individual payoffs), as opposed to obtaining a system optima (that is socially desirable). This results in an entirely different paradigm of computing where the "work" is performed in a completely distributed/decentralized fashion by different entities where the primary objective of each entity is to maximize the objective of its owner. Therefore, it is important to study traditional computer science concepts such as algorithm design, protocols, performance optimization under a game-theoretic model. This course aims to provide an basic understanding of various game-theoretic concepts and its application in different domains. After this course the students should be able to model many real situation using game-theory and design solutions (mechanisms, algorithms, protocols etc.) that are robust even in presence of "self-centered" entities.

Active participation from the class is very important for this course to be successful. The course content will largely depend on what students want to learn. I have organized this course in two parts. In the first part I will teach some important basic concepts in the theory of cooperative and non-cooperative games alongwith some of their celebrated applications. In the second part, the students (preferably in gorups of two) are expected to present a topic (in game theory or its application) of their choice to the class. The student presentation will form a significant part of their overall evaluation. The evaluation of the presentation will be done jointly by me and the students.

Students (in groups of two) are expected to scribe lectures. These notes will have to be in html format. I will give my comments on the first draft of the notes based on which the students can revise their notes. After one or two rounds of revisions, the notes will be publicly posted on the course web site for other students.

板凳
ljzx 发表于 2006-10-15 23:32:00

CS905

An Introduction to Game Theory

Instructor:

Rahul Garg,
Email: grahul[at]in.ibm.com,
Tel: 686-1100x197
IITD Internal number:6104

Course Timing:

Tuesday 10:00-11:30am
Friday 3:30-5:00pm

Venue:

Department of Computer Science and Engineering Seminar Room (block VI 3rd floor).

http://www.cse.iitd.ernet.in/~rahul/cs905/

报纸
ilms 发表于 2006-11-1 14:02:00

你的想法挺好,我也是最近看这方面的资料。我想应针对计算机领域中具体的问题建立博弈论模型,或将现有的模型应用到该问题中。说不好,感觉如此。

地板
xgq2001_2005 发表于 2010-6-8 22:03:54
hehe,居然没注意这个帖子

7
q1qq 发表于 2010-6-22 10:50:06
博弈论是跨学科研究的利器.只要有决策的互动,都可以应用相应的博弈模型.

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