Book 图书名称:Game Localization: Translating for the global digital entertainment industry
Author 作者:Minako O'Hagan, Carmen Mangiron
Publisher 出版社:John Benjamins Publishing Company
Page 页数:374
Publishing Date 出版时间:Aug 29, 2013
Language 语言:English
Size 大小:3.3 MB
Format 格式:pdf 文字版
ISBN: 9027224560, 9789027224569
Edition: 第1版 搜索过论坛,没有该文档
Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
== Table of contents ==
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