【2014】 Fundamental 2D Game Programming with Java
Book 图书名称: Fundamental 2D Game Programming with Java
Author 作者: Timothy M. Wright
Publisher 出版社: Cengage Learning PTR
Page 页数: 656
Publishing Date 出版时间:Mar 11, 2014
Language 语言:English
Size 大小: 4 MB
Format 格式: pdf 文字版
ISBN: 1305076532, 9781305076532
Edition: 第1版 搜索过论坛,没有该文档
Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.
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