William Sherif, Stephen Whittle
Get the best out of your games by scripting them using UE4
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents
1: UE4 DEVELOPMENT TOOLS
2: CREATING CLASSES
3: MEMORY MANAGEMENT AND SMART POINTERS
4: ACTORS AND COMPONENTS
5: HANDLING EVENTS AND DELEGATES
6: INPUT AND COLLISION
7: COMMUNICATION BETWEEN CLASSES AND INTERFACES
8: INTEGRATING C++ AND THE UNREAL EDITOR
9: USER INTERFACES – UI AND UMG
10: AI FOR CONTROLLING NPCS
11: CUSTOM MATERIALS AND SHADERS
12: WORKING WITH UE4 APIS
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